Monday, March 20, 2017

Past few weeks have been taken up with Mike helping his wife start a new business, and some slow development of AirWave.  In addition Joe has been consulting on a book a relative is writing, helping with fight and action scenes.  Some creative consultation with another author is definitely good for expanding one's own creativity.  It's also good for moderating ones ego when they, as Mikes says, tell you you're laying down some whack tracks.

Some time was taken to see the movie Logan, which is about as good a piece of super hero entertainment as you'll find.  Some actual character development with a small number of characters and an edgier, more personal story made for a very good movie.  I'll miss Hugh Jackman playing Wolverine.  The next guy will have some huge shoes to fill.  I hope the young actress does well in future roles, though the track record of such things tends to be spotty.

Back to 1212Gaming developments.  The Air Wave game is still moving forward with the format of the level design and direction taking shape.  Interestingly I've found that it seems to get more interesting if you slow it down a bit.  There's something addicting about being able to think for a few seconds about what is happening on the screen vice being in complete reaction mode with a dozen things or more all moving at once.  That kind of gameplay is fine of course, but pushing it a bit further toward strategy and a bit away from twitch reactions seems to make it more intriguing.  Work continues on the new gameplay mechanics.  We have a very basic game which can be expanded greatly.

For now the focus is to gets something that can be demoed at a near future event.  Something that can perhaps peak the interest of a third party.  It's also helping us develop the requirements and initial concept of the training effort we want it to evolve to. 

1212Gaming is "Serious and Gaming".

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